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Curriculum Vitae — Unity & Tools Engineer track (DOTS/ECS, shaders, editor tooling, client-server) of Sergio Vladimir Garcia Galvis
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> **SERGIO** **VLADIMIR** **GARCIA** **GALVIS**
>
> Unity & Tools Engineer \| Game Programmer \| C# Specialist Bogotá,
> Colombia (UTC-5) \| +57 313 809 0457 \| svgarcia7895@gmail.com
>
> linkedin.com/in/sergio-v-garcia-galvis \| access-svgg.dev \|
> gitlab.com/svgarcia7895

**PROFESSIONAL** **SUMMARY**

Unity and Tools Engineer with 13+ years of experience shipping games and
interactive applications. Core strengths: Unity DOTS/ECS architecture,
reusable editor tooling, custom shaders (HLSL/URP/HDRP), and
client-server integration. Mid-level solid on backend—actively closing
that gap through self-directed Go projects. Delivered production titles
with thousands of active users across Latin America. Available for
remote work with EST/PST timezone overlap.

**TECHNICAL** **SKILLS**

**Unity** **Core:** Unity 3D, C#, DOTS/ECS, UI Toolkit, Addressables,
Unity Netcode, Shader Graph, VFX Graph

**Graphics** **&** **Shaders:** HLSL, Cg, URP/HDRP, Custom Shaders,
Post-Processing, GPU Performance Optimization

**Multiplayer:** Unity Netcode for GameObjects, Photon, Mirror,
Real-Time Sync, Matchmaking, Player State

**Backend** **Integration:** Go (in progress), .NET Core, Node.js,
RESTful APIs, WebSockets, Firebase

**Databases:** PostgreSQL, MongoDB, Redis, Firebase Realtime Database

**Tools** **&** **DevOps:** Git, GitHub Actions, Docker, CI/CD, Unity
Cloud Build, .NET CLI Global Tools

**Tooling** **Projects:** 5 custom .NET CLI tools: FolderUnity3D,
UnityScriptGen, UnityTestGen, UnityScriptCore, UnityCliTools

**PROFESSIONAL** **EXPERIENCE**

**Unity** **Tools** **&** **Game** **Developer** **(Contract)** Aug 2025
– Sep 2025 *Dardranight* *Studios* *SAS* *\|* *Bogotá,* *Colombia*

> •Built immersive virtual museum tour for Elektra brand using Unity 3D
>
> •Implemented interactive 3D environments with optimized rendering for
> cross-platform deployment

**Senior** **Unity** **Developer** **&** **Technical** **Lead** Aug 2021
– Nov 2025 *Fundación* *Capital* *\|* *Bogotá,* *Colombia* *(Remote)*

> •Led Unity development of LISTA+, an educational app with thousands of
> active users across Latin America
>
> •Designed and implemented advanced gamification mechanics and
> interactive learning systems in Unity
>
> •Built RESTful backend services in C# for educational content
> management and learning analytics (sole developer — full stack
> responsibility, not architect role)
>
> •Integrated Firebase and Unity Analytics; maintained 99.9% uptime
> across production deployments
>
> •Mentored junior developers on Unity architecture patterns and code
> quality standards

**Lead** **Unity** **Developer** Jul 2018 – Nov 2020 *Logisticapp* *\|*
*Bogotá,* *Colombia*

> •Led Unity development of Parkés Colombiano — a shipped turn-based
> multiplayer mobile game for Android/iOS
>
> •Implemented real-time multiplayer, matchmaking, and player
> synchronization systems •Built UI systems, dynamic leaderboards, and
> player progression features
>
> •Managed and mentored a team of 5 programmers using Agile/Scrum

**Unity** **Game** **Developer** Feb 2014 – Sep 2015

*Higuera* *Studio* *\|* *Bogotá,* *Colombia*

> •Developed reusable technical tools and gameplay systems for Unity 3D
> games •Optimized performance across PC, mobile, and console platforms
> •Integrated social networking and content-sharing systems

**Educational** **Software** **Developer** Nov 2013 – Nov 2014
*TORO-Labs* *\|* *Bogotá,* *Colombia*

> •Built an Educational Chemistry Simulator with realistic reactions and
> 3D visualization, adopted by educational institutions

**NOTABLE** **PROJECTS**

RPG_Tactic (GitLab) — Unity DOTS, pathfinding, AI systems NetCodeGame
(GitLab) — Unity multiplayer with Netcode for GameObjects

Game Services Toolbox (Go) — Auth system (JWT/bcrypt/HTTPS), Chat server
(WebSockets), Leaderboard — in active development

**EDUCATION**

**Technical** **Degree** **in** **Systems** **and** **Programming**
**(1,600** **hours)** Centro Andino de Estudios Técnicos \| Bogotá,
Colombia \| 2007

**PROFESSIONAL** **DEVELOPMENT**

**Unity** **&** **Game** **Dev** **(2023–2025):** DOTS, MVC Unity 6,
Shaders/Shader Graph, UI Toolkit, Unit Testing, VFX, Online Multiplayer

**Backend** **&** **Architecture** **(2023–2025):** Clean Architecture
C# .NET, Hexagonal Architecture, Design Patterns ASP.NET, Node.js
(37.5h), Fastify

**DevOps** **&** **Tools** **(2023–2025):** Docker, Git + GitHub, NGINX,
PowerShell, TypeScript **Foundational** **(2011–2016):** MinTIC
Django/Python, SENA Unity (40h), MVA C++, Game Production

**LANGUAGES** **&** **ADDITIONAL**

Spanish: Native \| English: B1-B2 (Upper-Intermediate) — Professional
technical communication

Global Game Jam: 2016, 2017, 2024 \| Remote work experience since 2021
\| Available EST/PST timezone overlap
