Sergio Vladimir García Galvis — Backend & Game Developer / Unity & Tools Engineer
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experience, projects, skills and contact:
Backend & Game Developer / Unity & Tools Engineer with 13+ years of experience in
server-side systems, real-time multiplayer infrastructure, APIs (Go, C#, Node.js) and
Unity 3D (DOTS/ECS, shaders, tooling). Based in Bogotá, Colombia. Open to remote roles.
Professional Experience
Fundación Capital — Senior Game Developer & Educational Software Specialist (Aug 2021 – Present, Bogotá, Colombia)
Leads development of interactive educational platforms with scalable backend architectures for the social sector, impacting thousands of users across Latin America.
- LISTA+ educational app: published on Google Play with thousands of active users; advanced gamification for education.
- Optimized microservices architecture for progress tracking and real-time user analytics.
- Robust RESTful APIs for educational content management and learning tracking.
- Scalable backend with Firebase integration and Unity Analytics for behavioral metrics.
- RedNodus: web platform connecting users and suppliers; API optimization and third-party documentation review.
Logisticapp — Lead Mobile Game Developer (Jul 2018 – Nov 2020, Colombia)
Led development of commercial multiplayer mobile games and managed technical teams for Android/iOS.
- Parkés Colombiano (mobile multiplayer): turn-based multiplayer for Android/iOS with intelligent matchmaking, Firebase auth, real-time chat, Unity/Firebase Analytics, dynamic rankings and monetization. Led a 5-programmer team with agile methodologies.
- Colombian gambling game: full gaming platform with login and user management, player profiles and payment integration. Led a 4-developer team focused on UX and monetization.
Higuera Studio — Unity Game Developer (Feb 2014 – Sep 2015, Bogotá, Colombia)
- Built technical tools and gameplay systems for Unity 3D games.
- Performance optimization across PC, mobile and consoles.
- Integration of social-networking and content-sharing features.
TORO-Labs — Educational Software Developer (Nov 2013 – Nov 2014, Bogotá, Colombia)
- Educational Chemistry Simulator: virtual laboratory with realistic chemical reactions and 3D visualization of periodic-table elements, adopted by educational institutions as an official pedagogical tool.
Dardranight — Interactive Experience Developer (Oct 2025 – Nov 2025, Bogotá, Colombia)
- Interactive tour of one or more rooms with an audio- and video-driven interface. Tagline: creating new experiences.
Featured Projects
- Tournament Core Service — Backend API (.NET Core 8.0, EF Core, PostgreSQL, Docker). Tournament-management microservice with DDD and RESTful APIs. Code
- Word Battle — Real-time multiplayer gaming API (Node.js, TypeScript, MongoDB 7.0, Socket.io, Express.js). Competitive word challenges over WebSockets; rooms, game modes, real-time rankings. Code
- Pompas Locas (Global Game Jam 2024) — Unity 3D, C#. 4-player local multiplayer, physics-based, built in 48h. Demo · Code
- DOTS RTS — Unity DOTS, ECS, C# Job System. RTS gameplay on modern data-oriented architecture. Code
- aTenDerA — Unity 3D, C#. Serious game / therapeutic tool for ADHD (private client).
- Balotera — Unity 3D, C#, REST APIs. Timer system with backend integration. Code
- SeaFury (Global Game Jam 2017) — Unity 3D, C#. Survival game with a procedural ocean. Link
- Reaction Oxygen (Global Game Jam 2016) — Unity 3D, C#. Chemistry-based puzzle game. Link
- RPG Tatic — Unity 3D, C#, DOTS. Tactical RPG. Code
- NetCode Game — Unity Netcode for Entities, DOTS (ECS). Client-server multiplayer Tic-Tac-Toe with server-side turn validation, winner detection, scoring, audio, rematch and hybrid MonoBehaviour/DOTS UI.
- Mask Cafe (Global Game Jam) — Unity 3D, C#. Single-player, visual-novel-style game. Demo
Contact: svgarcia7895@gmail.com ·
LinkedIn ·
GitLab